RTX DLSS vs. TAA Analysis: RTX Finally in Use


  • Am Vor Monat

    Gamers NexusGamers Nexus

    Dauer: 16:22

    The first public release of NVIDIA DLSS (deep-learning super sampling), an RTX feature, is out for FFXV. We benchmark and compare vs. TAA.
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    NVIDIA's RTX GPUs launched without any RTX features publicly available, but they're finally beginning to get implemented in games. Part of this hinged on DXR's availability via a Windows update, like the Battlefield V implementation, and part of it was waiting on developers. FFXV already had DLSS for its built-in benchmark, but that benchmark has proven difficult to trust in the past. With its full implementation in the real game, we return to FFXV to benchmark DLSS vs. TAA vs. No AA, then look qualitatively at the differences between DLSS and traditional anti-aliasing methods. If you're wondering how DLSS works, it's explained in this video and accompanied with visual examples of gameplay differences.
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    Editorial, Testing: Steve Burke
    Testing: Patrick Lathan, Andrew Coleman
    Video: Andrew Coleman

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Gamers Nexus
Gamers Nexus

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Vor Monat
zen strata
zen strata

the flicker from dlss is bad and would be Very distracting when playing a game, I don't really like it.

Vor 6 Tage
ssx
ssx

Blurry texts are not acceptable.

Vor 8 Tage
zodiacfml
zodiacfml

🙄 One of the scams of the GPU industry. Why do we have to use this with high resolution. I haven't used AA filtering for than a decade since my first LCD monitor

Vor 18 Tage
Sithtiger
Sithtiger

Considering this is brand new and as you said, it's basically in beta testing mode released in a retail product, I think DLSS (as well as RT) will improve over a short amount of time. I'm not talking about improving with the next generation of cards (which it will of course) but within this one. I think it's worth it personally. As you said, we play games, not look at them, although when a very pretty game and/or game engine comes out, we probably do both. In the end, though, I think it's worth it. I'm still not buying an RTX 2080 for RT, but for DLSS, but it seems I'll get to enjoy some RT as well. I remember when AA first came out. The exact same things were happening. Well, maybe not exactly, but we did get flickering in objects like fences with AA. It usually stopped though, when you stopped. It was only upon movement where this happened. Since AA was first introduced, we've had some good improvements. DLSS is just the latest and I think it's completely worth it, given the amount of performance you gain!

Vor 20 Tage
matrixfull
matrixfull

Well performance is important but at same time if you have GPU with DLSS you probably don't have problem with performance to begin with.

Vor Monat
Fat2Mad
Fat2Mad

Warum wird bei 5:47 4K DLSS mit 1440p TAA verglichen, aber sonst mit 4K TAA?

Vor 13 Stunden
GN
GN

I wonder if DLSS could have some use with foveated rendering.

Vor 21 Stunde
Caleb Anacker
Caleb Anacker

"hmmmm yes yes I see" Watches in 360p

Vor 2 Tage
Christian Ivanov
Christian Ivanov

so... it decreases quality but improves fps... i'm sure there's an easier way to do that than Deep Learning

Vor 2 Tage
Andrew Phillip
Andrew Phillip

How to enable your DLSS? is there in settings?

Vor 4 Tage
low q
low q

I prefer AA off for more detail textures. AA on and all looks blurry

Vor 5 Tage
VarDen Clips
VarDen Clips

Is it work on 1080p screens and 4K DSR or game resolution scale to 200%?

Vor 5 Tage
luan assis
luan assis

i have a twitchy eye and i appreciate DLSS, it replicates the same feeling i have when looking at things.

Vor 6 Tage
dombrox
dombrox

Shoper face is cleaner that's good XD

Vor 6 Tage
Sasha Meow
Sasha Meow

some people have eyes like a hawk they look roughly the same to me

Vor 7 Tage
Шахматы с Александром
Шахматы с Александром

короче rtx гавно, а нвидия решили всех наебать опять

Vor 7 Tage
Thunder Kat
Thunder Kat

And why not adding no TAA/DLSS to the comparision? in 4K some might think is better than having this features enable.

Vor 8 Tage
Thunder Kat
Thunder Kat

I unistalled the game the moment I start seen this flicker issues....Was unplayable

Vor 8 Tage
Julian
Julian

If your refresh rate was high enough I bet the flickering and disapearing thin objects in the background would essentially look better assuming you could hit higher than 200hz. I know I can see frame flicker at 144hz so i don't know what the upper requirement would need to be.

Vor 8 Tage
Alex Kustov
Alex Kustov

I hate ladders so much, then I seen that immediately strikes my screen with a ✊

Vor 9 Tage
Alex Kustov
Alex Kustov

Taa better hate ladders

Vor 9 Tage
Alex Kustov
Alex Kustov

Wow dlss have ladders)

Vor 9 Tage
Mic2000
Mic2000

I think they should have introduced 2xDLSS for this game, then the flickering would be much less...

Vor 9 Tage
Alex Kustov
Alex Kustov

Sounds good but look same and +300$

Vor 9 Tage
Andrés Vázquez
Andrés Vázquez

DLSS vs Checkerboard plz. When it's possible hahah.

Vor 9 Tage
d1zguy
d1zguy

none of this matters to me I just go with defaults or setting that get me solid 60fps and I can't tell the difference at all.

Vor 9 Tage
Telecasterland
Telecasterland

Flickering is annoying.

Vor 10 Tage
Ironvos
Ironvos

The flickering of aliasing is one of the reasons (for me) to go to 4k gaming since anti-aliasing can be pretty bad in some games, witcher 3 for example. Having DLSS reintroduce flickering into 4k is just disappointing.

Vor 10 Tage
who what
who what

Could you try it with AA Gamma Correction - off? I have used MFAA and I found that if I turn off AAGC off that I dont get the flickering when using MFAA. Of course thats under the assumption that RTX cards still have the AAGC setting.

Vor 10 Tage
Jay
Jay

Stupid question but it works on an ultra wide right?

Vor 11 Tage
Asriel Dreemurr
Asriel Dreemurr

Should i use dlss or dlss2X for 1080p ?

Vor 11 Tage
Fluffy Hedgehog
Fluffy Hedgehog

so … basically dlss gains performance by cheating on resolution, applying a simple post-process upsampling and filter, spice the whole Thing with some marketing babble and throw in the buzzword "deep learning" for good measure to make it cound cool … color me impressed … not. thanks ... but i will probably just go with the Radeon VII use 16gb of hbm2, 1TB/sec bandwith and SMAA with the actual resolution i want to play at, instead of trying to impress my friends by basically pretending my upscaled DVD is a Blu-ray.

Vor 11 Tage
soulbytes
soulbytes

DLSS kinda flat in the background specially the light .. and with that FPS cut .. ill go with no RTX

Vor 11 Tage
mack trinz
mack trinz

why would you even aa in 4k? hard to notice anyway while playing...

Vor 11 Tage
Magnus Rasmussen
Magnus Rasmussen

Mark my words. In two-three years the algoritms are so good that they can upscale to 4k while it looks way better than TAA. AI is evolving so fast right now and will evolve exponentially faster in the coming years.

Vor 11 Tage
Antonio Noack
Antonio Noack

@4:41 that's the sampling theorem…, you can overcome this only with being relatively smart (mipmaps infront/instead of the 3D rails) or high resolution (this can't really be done by NVIDIA, it has do be done by the game developers)

Vor 11 Tage
sahlool
sahlool

whats the point of 4k then?

Vor 12 Tage
Karsten M.
Karsten M.

dlss...I couldn't care less.

Vor 12 Tage
Kenny Laysh
Kenny Laysh

I don't like this at all, if that's what DLSS does. When I go to 4k, I do it because I want more clarity and more detail - otherwise, I would just run games at 1440p. In 1440p, I have to use anti aliasing to smooth it out, but I have never needed to use AA in 4k. I don't see the point. Example: when I was testing Rise of Tomb Raider; 1080p and 1440p with max AA still had glitches in the pixels, like fences didn't look quite right. Jump to 4k with no AA at all, and the graphics on things like thin slats in fences became near perfect lines. I don't understand why I would ever want to enable DLSS at 4k.

Vor 12 Tage
sbcontt YT
sbcontt YT

So let's get this straight... The only purpose of DLSS is to run the games at lower resolution and then upscale them? That is what the consoles do. Is Nvidia planning to turn PC into a console? Nvidia knew that raytracing is too demanding to be played at 4K so they prepared this tech.

Vor 12 Tage
myxzlik
myxzlik

Just turn off all AA for best performance and stand 20 feet away. Problem solved :P

Vor 13 Tage
foff Please
foff Please

The biggest change is the bloom, that's sneaky. Imo bloom is an ugly post effect, so dlss primarily reaps the benefits of getting rid of a post effect to get more performance.

Vor 13 Tage
Arc
Arc

TAA looks way better, if you care every frame then use FXAA the image quality is same as DLSS, it also uses less resources like just like DLSS, but FXAA you can use on every graphic card not like dlss with is restricted to 5 graphic card maybe 6 if they release low budget rtx 2050

Vor 13 Tage
Auras Curceanu
Auras  Curceanu

The thumbnail guy looks like ruby da cherry

Vor 13 Tage
Daneel Wiese
Daneel Wiese

WOW worse image quality makes performance better seems kinda redundant

Vor 13 Tage
André I.
André I.

If this works well on the 2060 then it is a great buy.

Vor 14 Tage
Oleg Orlov
Oleg Orlov

0:38 look to the fence

Vor 14 Tage
BlackWipeout
BlackWipeout

I do not regret my purchase finally of the GTX 1080 Ti in November 2018. For me RT was not ready, only the DLSS made me hesitate about buying the GTX 1080 Ti. Now my choice was GOOD !!!

Vor 14 Tage
Links Loki
Links Loki

10fps improvement at 4k ? DLSS here I come !

Vor 15 Tage
Austin Yup
Austin Yup

Seems like a bad use for tensor accelerated image filter. Its kinda dumb to compare an upscaled 1440p image to a 2160p native image. Would be more useful to compare DLSS upscaling to built in monitor upscaling. Hopefully nvidia gets off their asses and sets up rules for where the DLSS filter is used and allows it to be applied to Natively scaled images instead of using those tensors to just blur an image into another size.

Vor 15 Tage
Jarod Burroughs
Jarod Burroughs

Ha. Of-fences. I see what you did there.

Vor 15 Tage
I C
I C

Never liked AA, especially on higher resolutions. Heavy on performance, but image quality was shifted instead of improved overall.

Vor 15 Tage
AL1EN
AL1EN

nobody is talking about the input lag ... wow

Vor 15 Tage
alex9k
alex9k

The quality hits in these examples would be ok for me, except the flickering. If I could live with distortions like that, I'd not need AA at all. However, the anti-bloom, lesser AO and detail loss on textures do concern me. I think, this should be investigated further. While this differences don't seem to be that big of a deal in this game, I can imagine, that it has a more severe effect in other games.

Vor 16 Tage

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